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PC Gamer (Italian) 35
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PC Gamer IT CD 35 1-2.iso
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UADEMO
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MSUADEMO.EXE
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CABFILE
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IDR_CABFILE
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DATA
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FLAKS.SCR
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1998-07-24
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48KB
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1,277 lines
;--------------------------------------------------------------------------------------------------------------
; FLAKS und RADDASCHUESSELN
; (C) 1996-1998 B.Beyreuther / A.Flemming / A.Weissflog
;-------------------------------------------------------------------------------------------------------------
new_vehicle 75
model = gun
name = BIGKYTFLAKFLAK
type_icon = I ; DEBUG da nicht USER
gun_type = flak
energy = 4000
maxrot = 3
shield = 100
vp_normal = 22 ; alles DUMMIES
vp_fire = 34
vp_megadeth = 38
vp_wait = 93
vp_dead = 100
vp_genesis = 97
weapon = 84
gun_side_angle = 3200 ; 360 grad
gun_up_angle = 1500
gun_down_angle = 1300
end
new_vehicle 76
model = gun
name = MykoFlak
type_icon = I ; DEBUG, weil roboflax nicht angezeigt werden
gun_type = flak
energy = 4000
shield = 100
mass = 400
maxrot = 3.5
radius = 30.0
overeof = 30.0
vwr_radius = 30.0
vwr_overeof = 30.0
vp_normal = 22 ; alles DUMMIES
vp_fire = 34
vp_megadeth = 22
vp_wait = 38
vp_dead = 93
vp_genesis = 97
weapon = 82 ; NEU: LASERFLAK
gun_side_angle = 3200 ; 360 grad
gun_up_angle = 1500
gun_down_angle = 1500
end
new_vehicle 77
model = gun
name = KYT1_FLAK
type_icon = I ; DEBUG, weil roboflax nicht angezeigt werden
gun_type = flak
energy = 4000
shield = 100
mass = 400
maxrot = 3.4
radius = 10
overeof = 30
vwr_radius = 30
vwr_overeof = 30
vp_normal = 22 ; siehe visproto.lst
vp_fire = 34 ; DIE FLAKS SIND UNSICHTBAR
vp_megadeth = 38
vp_wait = 93
vp_dead = 100
vp_genesis = 97 ; alles dummies
weapon = 83
gun_side_angle = 3200 ; 360 grad
gun_up_angle = 1500
gun_down_angle = 1500
end
new_vehicle 78
model = gun
name = Zermalmer
type_icon = I ; DEBUG, weil roboflax nicht angezeigt werden
gun_type = flak
energy = 4000
shield = 100
mass = 400
maxrot = 3
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
vp_normal = 34 ; unsichtbar
vp_fire = 130 ; Rauchwolke
vp_megadeth = 100 ; dummy
vp_wait = 38 ; dummy
vp_dead = 93 ; dummy
vp_genesis = 97 ; dummy
weapon = 81
gun_side_angle = 1450
gun_up_angle = 1300
gun_down_angle = 1300
end
new_vehicle 79
model = gun
name = SULGROBOMG
type_icon = I ; DEBUG, weil roboflax nicht angezeigt werden
gun_type = flak
energy = 4000
shield = 100
mass = 400
maxrot = 1 ; 3.5
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
vp_normal = 22 ; siehe visproto.lst
vp_fire = 183
vp_megadeth = 22
vp_wait = 22
vp_dead = 22
vp_genesis = 22 ;dummy
weapon = 72
; mgun = 112
; gun_angle DEFAULT ???
; gun_radius DEFAULT
gun_power = 20000 ; DEFAULT: 4000 funkzjoniert dat ?
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 1000
end
new_vehicle 80
model = gun
name = MYKOFLAK
type_icon = I ; DEBUG, weil roboflax nicht angezeigt werden
gun_type = flak
energy = 4000
shield = 100
mass = 400
maxrot = 3.5
radius = 30.0
overeof = 30.0
vwr_radius = 30.0
vwr_overeof = 30.0
vp_normal = 22 ; alles DUMMIES
vp_fire = 34
vp_megadeth = 22
vp_wait = 38
vp_dead = 93
vp_genesis = 97
weapon = 80
gun_side_angle = 2200 ; 360 grad
gun_up_angle = 1500
gun_down_angle = 1500
end
new_vehicle 90
model = gun
name = 1
wireframe = wireless/otlflak.sklt
gun_type = flak
type_icon = R ; richtige Knarre
weapon = 90
energy = 4000
shield = 100
mass = 400
maxrot = 1.5
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
vp_normal = 135 ; siehe visproto.lst
vp_fire = 136
vp_megadeth = 137
vp_wait = 135
vp_dead = 137
vp_genesis = 97 ; dummy
gun_side_angle = 2550
gun_up_angle = 1500
gun_down_angle = 1000
fire_y = -20
end
new_vehicle 91
model = gun
name = 2
wireframe = wireless/otlflak.sklt
gun_type = flak
type_icon = R ; richtige Knarre
weapon = 91
energy = 4000
shield = 100
mass = 400
maxrot = 1.5
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
vp_normal = 135 ; siehe visproto.lst
vp_fire = 136
vp_megadeth = 137
vp_wait = 135
vp_dead = 137
vp_genesis = 97 ; dummy
gun_side_angle = 2750
gun_up_angle = 1500
gun_down_angle = 400
end
new_vehicle 92
model = gun
name = 3
wireframe = wireless/otlflak.sklt
gun_type = flak
type_icon = R ; richtige Knarre
weapon = 92
energy = 4000
shield = 100
mass = 400
maxrot = 1.5
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
vp_normal = 135 ; siehe visproto.lst
vp_fire = 136
vp_megadeth = 137
vp_wait = 135
vp_dead = 137
vp_genesis = 97 ; dummy
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 920
end
new_vehicle 93
model = gun
name = 4
wireframe = wireless/otlflak.sklt
gun_type = flak
type_icon = R ; richtige Knarre
weapon = 93
energy = 4000
shield = 100
mass = 400
maxrot = 1.5
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
vp_normal = 40
vp_fire = 41
vp_megadeth = 137
vp_wait = 40
vp_dead = 137
vp_genesis = 97 ; dummy
gun_side_angle = 3200
gun_up_angle = 0
gun_down_angle = 1300
end
new_vehicle 94
model = gun
name = BSC_FLAK1
type_icon = I ; DEBUG, weil roboflax nicht angezeigt werden
gun_type = flak
energy = 8000
shield = 100
mass = 400
maxrot = 1.2
radius = 50
overeof = 30
vwr_radius = 50
vwr_overeof = 30
vp_normal = 40 ; siehe visproto.lst
vp_fire = 133 ; LICHT NUR AN WENN SCHIESST
vp_megadeth = 137
vp_wait = 40
vp_dead = 137
vp_genesis = 97
weapon = 94 ; siehe weap.scr
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1
pal_explode_time = 120
; mgun KEIN
; gun_angle DEFAULT
; gun_radius DEFAULT
fire_x = 0.0
fire_y = -15.0
fire_z = 0.0
gun_side_angle = 3200 ; FIXME !
gun_up_angle = 1500
gun_down_angle = 500
end
new_vehicle 95
model = gun
name = BSC_FLAK2
type_icon = I ; DEBUG, weil roboflax nicht angezeigt werden
gun_type = flak
energy = 8000
shield = 100
mass = 400
maxrot = 1.2
radius = 50
overeof = 30
vwr_radius = 50
vwr_overeof = 30
vp_normal = 40 ; siehe visproto.lst
vp_fire = 133 ; LICHT NUR AN WENN SCHIESST
vp_megadeth = 137
vp_wait = 40
vp_dead = 137
vp_genesis = 97
weapon = 95 ; siehe weap.scr
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1
pal_explode_time = 120
; mgun KEIN
; gun_angle DEFAULT
; gun_radius DEFAULT
fire_x = 0.0
fire_y = -15.0
fire_z = 0.0
gun_side_angle = 3200 ; FIXME!
gun_up_angle = 1500
gun_down_angle = 500
end
new_vehicle 96
model = gun
name = SMALL
wireframe = wireless/otlflak.sklt
gun_type = flak
type_icon = R
weapon = 96
num_weapons = 2
fire_x = 60
energy = 9200 ; 25000
shield = 92
mass = 400
maxrot = 2.5
radius = 80
overeof = 30 ; 200
vwr_radius = 80
vwr_overeof = 30
vp_normal = 300
vp_fire = 301
vp_megadeth = 137
vp_wait = 300
vp_dead = 137
vp_genesis = 307
gun_side_angle = 3200
gun_up_angle = 1300
gun_down_angle = 1200
dest_fx = death_88_0_-20_0
dest_fx = death_46_-20_0_20
dest_fx = death_46_20_0_20
dest_fx = death_46_0_0_0
dest_fx = death_46_-20_0_-20
dest_fx = death_81_-20_-20_-20
end
new_vehicle 97
model = gun
name = MYKOSTIMMGABL
type_icon = * ; Extra Icon fⁿr die Map
gun_type = flak
energy = 30000
shield = 85 ; 50
mass = 400
maxrot = 4
radius = 50
overeof = 30
vwr_radius = 50
vwr_overeof = 30
vp_normal = 302 ; siehe visproto.lst
vp_fire = 303
vp_megadeth = 137
vp_wait = 302
vp_dead = 137
vp_genesis = 22
weapon = 97
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1.2
pal_explode_time = 150
dest_fx = death_88_0_-20_0
dest_fx = death_46_-20_0_20
dest_fx = death_46_20_0_20
dest_fx = death_46_0_0_0
dest_fx = death_46_-20_0_-20
dest_fx = death_81_-20_-20_-20
dest_fx = death_86_+20_-20_-20
dest_fx = death_43_25_-50_0
fire_x = 0
fire_y = -30
fire_z = 0
gun_side_angle = 3200
gun_up_angle = 100
gun_down_angle = 100
end
new_vehicle 98
model = gun
name = RADDASCHUESSL
wireframe = wireless/otlrada.skl
radar = 15
type_icon = W
gun_type = dummy
energy = 40000
shield = 98
mass = 400
maxrot = 1.2
radius = 30.0
overeof = 30.0
vwr_radius = 30.0
vwr_overeof = 30.0
vp_normal = 151
vp_fire = 151
vp_megadeth = 139
vp_wait = 151
vp_dead = 139
vp_genesis = 152
gun_side_angle = 3200
gun_up_angle = 2000
gun_down_angle = 0
end
new_vehicle 100
model = gun
name = USR_FLAK1
wireframe = wireless/otlflak.sklt
type_icon = R ; FLAK
gun_type = flak
energy = 16000
shield = 85
mass = 400
maxrot = 2.5
radius = 50
overeof = 5
vwr_radius = 50
vwr_overeof = 30
vp_normal = 95 ; siehe visproto.lst
vp_fire = 96
vp_megadeth = 70
vp_wait = 95
vp_dead = 69
vp_genesis = 97
weapon = 100 ; siehe weap.scr
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1.5
pal_explode_time = 150
fire_x = 0.0
fire_y = -15.0
fire_z = 0.0
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 500
end
new_vehicle 101
model = gun
name = USR_FLAK2
wireframe = wireless/otlflak.sklt
type_icon = R ; FLAK
gun_type = flak
energy = 16000 ; 8000
shield = 85 ; 50
mass = 400
maxrot = 2.5 ; 1.2
radius = 50
overeof = 5 ; 30
vwr_radius = 50
vwr_overeof = 30
vp_normal = 95 ; siehe visproto.lst
vp_fire = 96
vp_megadeth = 70
vp_wait = 95
vp_dead = 69
vp_genesis = 97
weapon = 100 ; 101 ; siehe weap.scr
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1
pal_explode_time = 120
fire_x = 0.0
fire_y = -15.0
fire_z = 0.0
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 1000
end
new_vehicle 102
model = gun
name = USR_FLAK3
wireframe = wireless/otlflak.sklt
type_icon = R ; FLAK
gun_type = flak
energy = 16000 ; 8000
shield = 85 ; 50
mass = 400
maxrot = 2.5 ; 1.2
radius = 50
overeof = 30
vwr_radius = 50
vwr_overeof = 30
vp_normal = 40 ; siehe visproto.lst
vp_fire = 133 ; LICHT NUR AN WENN SCHIESST
vp_megadeth = 137
vp_wait = 40
vp_dead = 137
vp_genesis = 97
weapon = 100 ; 102 ; siehe weap.scr
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1
pal_explode_time = 120
fire_x = 0.0
fire_y = -15.0
fire_z = 0.0
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 1000
end
new_vehicle 103
model = gun
name = USR_FLAK4
wireframe = wireless/otlflak.sklt
type_icon = R ; FLAK
gun_type = flak
energy = 16000 ; 8000
shield = 85 ; 50
mass = 400
maxrot = 2.5 ; 1.2
radius = 50
overeof = 30
vwr_radius = 50
vwr_overeof = 30
vp_normal = 40 ; siehe visproto.lst
vp_fire = 133 ; LICHT NUR AN WENN SCHIESST
vp_megadeth = 137
vp_wait = 40
vp_dead = 137
vp_genesis = 97
weapon = 100 ; 103 ; siehe weapon.lst
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1.2
pal_explode_time = 150
fire_x = 0.0
fire_y = -15.0
fire_z = 0.0
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 1000
end
new_vehicle 104
model = gun
name = USR_FLAK5
wireframe = wireless/otlflak.sklt
type_icon = R ; FLAK
gun_type = flak
energy = 16000 ; 8000
shield = 85 ; 50
mass = 400
maxrot = 2.5 ; 1.2
radius = 50
overeof = 30
vwr_radius = 50
vwr_overeof = 30
vp_normal = 40 ; siehe visproto.lst
vp_fire = 133 ; LICHT NUR AN WENN SCHIESST
vp_megadeth = 137
vp_wait = 40
vp_dead = 137
vp_genesis = 97
weapon = 100 ; 104 ; siehe weapon.lst
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1.2
pal_explode_time = 150
fire_x = 0.0
fire_y = -15.0
fire_z = 0.0
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 1000
end
new_vehicle 105
model = gun
name = USR_FLAK6
wireframe = wireless/otlflak.sklt
type_icon = R ; FLAK
gun_type = flak
energy = 16000 ; 8000
shield = 85 ; 50
mass = 400
maxrot = 2.5 ; 1.2
radius = 50
overeof = 30
vwr_radius = 50
vwr_overeof = 30
vp_normal = 40 ; siehe visproto.lst
vp_fire = 133 ; LICHT NUR AN WENN SCHIESST
vp_megadeth = 137
vp_wait = 40
vp_dead = 137
vp_genesis = 97
weapon = 100 ; 105 ; siehe weap.scr
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1.2
pal_explode_time = 150
fire_x = 0.0
fire_y = -15.0
fire_z = 0.0
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 1000
end
new_vehicle 106
model = gun
name = BODENFLAK
type_icon = R ; FLAK
gun_type = flak
energy = 30000
shield = 85 ; 50
mass = 400
maxrot = 2
radius = 150
overeof = 30
vwr_radius = 150
vwr_overeof = 30
vp_normal = 207 ; siehe visproto.lst
vp_fire = 208
vp_megadeth = 137
vp_wait = 207
vp_dead = 137
vp_genesis = 22
weapon = 106 ; siehe weap.scr
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1.2
pal_explode_time = 150
dest_fx = death_88_0_-20_0
dest_fx = death_46_-20_0_20
dest_fx = death_46_20_0_20
dest_fx = death_46_0_0_0
dest_fx = death_46_-20_0_-20
dest_fx = death_81_-20_-20_-20
dest_fx = death_86_+20_-20_-20
dest_fx = death_43_25_-50_0
fire_x = 0
fire_y = -30
fire_z = 0
gun_side_angle = 3200
gun_up_angle = 100
gun_down_angle = 100
end
new_vehicle 107
model = gun
name = GITTR-T-FLAK
type_icon = R
gun_type = flak
energy = 8000
shield = 50
mass = 400
maxrot = 2.2
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
height = 100 ; <--- das ist entscheident !
vp_normal = 22 ; alle au▀er den explosionen: unsichtbar
vp_fire = 34
vp_megadeth = 70
vp_wait = 38
vp_dead = 69
vp_genesis = 93
weapon = 107 ; siehe weap.scr
fire_x = 0.0
fire_y = -15.0
fire_z = 0.0
gun_side_angle = 3200
gun_up_angle = 900
gun_down_angle = 500
end
new_vehicle 108
model = gun
name = TFL
wireframe = wireless/otlflak.sklt
type_icon = ,
gun_type = flak
energy = 17000 ; Die von der user-Flak hatte 16000
shield = 77 ; 90 Die vier vonder User-Flak hatte 85
mass = 400
maxrot = 2.5 ; 1.2
radius = 50
overeof = 30
vwr_radius = 50
vwr_overeof = 30
vp_normal = 311 ; siehe visproto.lst
vp_fire = 309
vp_megadeth = 70
vp_wait = 311
vp_dead = 69
vp_genesis = 310
weapon = 108
fire_x = 0
fire_y = -15
fire_z = 0
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 1000
end
new_vehicle 109
model = gun
name = RADAR
wireframe = wireless/otlrada.skl
radar = 10
type_icon = W ; RADDASCHUESSL
gun_type = dummy ; Also nur Radda
energy = 40000
shield = 90
mass = 400
maxrot = 1.2
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
vp_normal = 151
vp_fire = 151
vp_megadeth = 139
vp_wait = 151
vp_dead = 139
vp_genesis = 152
gun_side_angle = 3200
gun_up_angle = 2000
gun_down_angle = 0
end
new_vehicle 110
model = gun
name = STIMMGABEL
type_icon = * ; Extra Icon fⁿr die Map
gun_type = flak
energy = 30000
shield = 85 ; 50
mass = 400
maxrot = 2
radius = 50
overeof = 30
vwr_radius = 50
vwr_overeof = 30
vp_normal = 302 ; siehe visproto.lst
vp_fire = 303
vp_megadeth = 22 ; FIXME!
vp_wait = 302
vp_dead = 22 ; FIXME!
vp_genesis = 22
weapon = 108
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1.2
pal_explode_time = 150
dest_fx = death_88_0_-20_0
dest_fx = death_46_-20_0_20
dest_fx = death_46_20_0_20
dest_fx = death_46_0_0_0
dest_fx = death_46_-20_0_-20
dest_fx = death_81_-20_-20_-20
dest_fx = death_86_+20_-20_-20
dest_fx = death_43_25_-50_0
fire_x = 0
fire_y = -30
fire_z = 0
gun_side_angle = 3200
gun_up_angle = 100
gun_down_angle = 100
end
new_vehicle 111
model = gun
name = FLUCK
wireframe = wireless/otlflak.sklt
type_icon = R ; Oa Floackn hoalt.
gun_type = flak
energy = 17000 ; Die von der user-Flak hatte 16000
shield = 90 ; Die vier vonder User-Flak hatte 85
mass = 400
maxrot = 2.5 ; 1.2
radius = 50
overeof = 30
vwr_radius = 50
vwr_overeof = 30
vp_normal = 40 ; siehe visproto.lst
vp_fire = 41
vp_megadeth = 70
vp_wait = 40
vp_dead = 69
vp_genesis = 97
weapon = 111 ; siehe weapon.lst
fire_x = 0
fire_y = -15
fire_z = 0
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 1000
end
new_vehicle 113
model = gun
name = MykoFlak
type_icon = : ; Extra Icon fⁿr die Map
gun_type = flak
energy = 20000
shield = 90 ; 25
mass = 400
maxrot = 2
radius = 170
overeof = 30
vwr_radius = 170
vwr_overeof = 30
vp_normal = 325 ; siehe visproto.lst
vp_fire = 326
vp_megadeth = 22
vp_wait = 325
vp_dead = 22
vp_genesis = 11
weapon = 117
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 900
dest_fx = death_48_26_-10_2
dest_fx = death_41_-20_-37_10
dest_fx = death_46_14_-46_20
dest_fx = death_48_11_-41_7
dest_fx = death_46_-30_-24_-30
dest_fx = death_85_-11_-23_-40
dest_fx = death_46_+20_-24_-25
dest_fx = death_84_21_-26_1
dest_fx = megadeth_48_26_-10_2
dest_fx = megadeth_41_-20_-37_10
dest_fx = megadeth_46_14_-46_20
dest_fx = megadeth_48_11_-41_7
dest_fx = megadeth_46_-30_-24_-30
dest_fx = megadeth_85_-11_-23_-40
dest_fx = megadeth_46_+20_-24_-25
dest_fx = megadeth_84_21_-26_1
end
new_vehicle 114
model = gun
name = FEINDFLAK1
type_icon = I ; DEBUG da nicht USER
gun_type = flak
energy = 8000
shield = 50
mass = 400
maxrot = 1.2
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
vp_normal = 22 ; siehe visproto.lst
vp_fire = 183
vp_megadeth = 22
vp_wait = 22
vp_dead = 22
vp_genesis = 22 ;dummy
weapon = 72 ; siehe weapon.lst
fire_x = 0.0
fire_y = -15.0
fire_z = 0.0
; zusΣtzliche Gun-Flags
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 1000
end
;----------------------------------------------------------------------------------------
;
; ALTERNATIVE FEINDFLAKBEWAFFUNG 15
; 1 statt 4
; ACHTUNG! NICHT F▄R USER FREISCHALTEN !!!
; DIE FLAK WURDE NICHT USER-TAUGLICH
; PLATZIERT !!!!!!!!!
; Wird von der Schwarzen Sekte verwendet.
;
new_vehicle 115
model = gun
name = NOT_FOR_USR
type_icon = - ; Extra Icon fⁿr die Map (schwarzes Gegrissel)
gun_type = flak
energy = 8000
shield = 50
mass = 400
maxrot = 2
radius = 30
overeof = 20
vwr_radius = 30
vwr_overeof = 15
vp_normal = 22 ; siehe visproto.lst
vp_fire = 183
vp_megadeth = 22
vp_wait = 22
vp_dead = 22
vp_genesis = 22 ;dummy
weapon = 115 ; siehe weapon.lst
; mgun KEIN
; gun_angle DEFAULT
; gun_radius DEFAULT
fire_x = 0.0
fire_y = -15.0
fire_z = 0.0
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 1000
end
new_vehicle 116
model = gun
name = GRASFLAK
type_icon = R ; StandardFlakIcon
gun_type = flak
energy = 8000
shield = 50
mass = 400
maxrot = 1.2
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
height = 30
vp_normal = 40 ; siehe visproto.lst
vp_fire = 41
vp_megadeth = 70
vp_wait = 40
vp_dead = 69
vp_genesis = 97
weapon = 111 ; siehe weapon.lst
fire_x = 0.0
fire_y = -15.0
fire_z = 0.0
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 1000
end
new_vehicle 137
model = gun
name = KFL
wireframe = wireless/otlflak.sklt
type_icon = + ; spezielles Kyterneser farbenes Icon
gun_type = flak
energy = 17000 ; Die von der user-Flak hatte 16000
shield = 70 ; Die vier vonder User-Flak hatte 85
mass = 400
maxrot = 2.5 ; 1.2
radius = 50
overeof = 30
vwr_radius = 50
vwr_overeof = 30
vp_normal = 40 ; siehe visproto.lst
vp_fire = 41
vp_megadeth = 70
vp_wait = 40
vp_dead = 69
vp_genesis = 97
weapon = 111 ; siehe weapon.lst
fire_x = 0
fire_y = -15
fire_z = 0
gun_side_angle = 3200
gun_up_angle = 1500
gun_down_angle = 1000
end
new_vehicle 139
model = gun
name = RADAR
radar = 10
type_icon = W ; RADDASCHUESSL
gun_type = dummy ; Also nur Radda
energy = 40000
shield = 90
mass = 400
maxrot = 1.2
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
vp_normal = 151
vp_fire = 151
vp_megadeth = 139
vp_wait = 151
vp_dead = 139
vp_genesis = 152
gun_side_angle = 3200
gun_up_angle = 2000
gun_down_angle = 0
end
new_vehicle 140
model = gun
name = RADAR
radar = 10
type_icon = W ; RADDASCHUESSL
gun_type = dummy ; Also nur Radda
energy = 40000
shield = 90
mass = 400
maxrot = 1.2
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
vp_normal = 200
vp_fire = 200
vp_wait = 200
vp_megadeth = 8
vp_dead = 274
vp_genesis = 274
gun_side_angle = 3200
gun_up_angle = 2000
gun_down_angle = 0
end
new_vehicle 141
model = gun
name = RADAR
radar = 10
type_icon = W ; RADDASCHUESSL
gun_type = dummy ; Also nur Radda
energy = 40000
shield = 90
mass = 400
maxrot = 1.2
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
vp_normal = 151
vp_fire = 151
vp_megadeth = 139
vp_wait = 151
vp_dead = 139
vp_genesis = 152
gun_side_angle = 3200
gun_up_angle = 2000
gun_down_angle = 0
end
new_vehicle 159
model = gun
name = 4
wireframe = wireless/otlflak.sklt
gun_type = flak
type_icon = R ; richtige Knarre
weapon = 120
energy = 4000
shield = 100
mass = 400
maxrot = 1.5
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
vp_normal = 40
vp_fire = 41
vp_megadeth = 137
vp_wait = 40
vp_dead = 137
vp_genesis = 97 ; dummy
gun_side_angle = 3200
gun_up_angle = 1300
gun_down_angle = 1000
end
new_vehicle 160
model = gun
name = inTaerFlak
type_icon = I
gun_type = flak
energy = 4000
shield = 100
mass = 400
maxrot = 3
radius = 30
overeof = 30
vwr_radius = 30
vwr_overeof = 30
vp_normal = 34
vp_fire = 130
vp_megadeth = 100
vp_wait = 38
vp_dead = 93
vp_genesis = 97
weapon = 123
gun_side_angle = 3200
gun_up_angle = 1500 ; 600
gun_down_angle = 1300
end
new_vehicle 161
model = gun
name = inGORFlak
type_icon = I ; DEBUG da nicht USER
gun_type = flak
energy = 4000
maxrot = 3
shield = 100
vp_normal = 22 ; alles DUMMIES
vp_fire = 34
vp_megadeth = 38
vp_wait = 93
vp_dead = 100
vp_genesis = 97
weapon = 121
gun_side_angle = 3200 ; 360 grad
gun_up_angle = 1300
gun_down_angle = 1300
end
new_vehicle 162
model = gun
name = iMykFLAK
type_icon = I ; DEBUG, weil roboflax nicht angezeigt werden
gun_type = flak
energy = 4000
shield = 100
mass = 400
maxrot = 3.5
radius = 30.0
overeof = 30.0
vwr_radius = 30.0
vwr_overeof = 30.0
vp_normal = 22 ; alles DUMMIES
vp_fire = 34
vp_megadeth = 22
vp_wait = 38
vp_dead = 93
vp_genesis = 97
weapon = 122
gun_side_angle = 3200
gun_up_angle = 1300
gun_down_angle = 1300
end